Advertising your LAN on the Web
There are several website on the web were you can advertise your LAN Party for free.
Some of these sites are
There are several website on the web were you can advertise your LAN Party for free.
Some of these sites are
Posted by
Matthew
at
12:30 AM
0
comments
Labels:
Advertising,
LAN Party
As many know, in this weeks Steam update, in game advertisements were taken out of beta and added to Counter-Strike 1.6. This has launched a long debate about in game advertising. For those who haven't played recently, I took a couple of screen shots detailing the ads. Wall ads were added to de_dust, de_dust2 and de_aztec and ads were also added to the spectator view and on the scoreboard.
Wall Ads-![]()
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Spectator and scoreboard ads-![]()
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As you probably could predict, this has caused huge uproar in the CS community. There is a massive thread in the Steam forums on the subject. We first heard about ads coming to 1.6 a while back and the plans were detailed in an interview by CS-Nation with Doug Lombardi and ever since, the number of hurt feelings has been growing. Users are feeling neglected and alienated by a company growing more greedy. Below I've summarized the debate.
The arguments against the ads are:
You mentioned the need to experiment - something that's been announced in the last week is in-game advertising in Counter-Strike. Why did you choose to do that now? I read an open letter from a server admin who made the point that he's hosting the game, so why shouldn't he expect a cut?
Well we're looking at a variety of ways of funding these development projects and it probably benefits us less than other kinds of developers. We're very successful with the retail model of large-scale projects; we could have just kept turning the crank on that. I think where advertising-supported projects will be interesting is the degree to which it continues, you know the same way Steam hopefully broadens... one of the issues that it solves is broadening the distribution of games like Red Orchestra, which deserve to reach an audience. I think that we're also going to start to see games that would struggle to get traditional publisher funding find that advertising is a great way of finding and developing an audience, and that's why we're putting the effort to make it possible for people to use Steam to do advertising-supported games. So we really see this as another option that we and other developers can use to figure out how to fund projects going forward. What I would hope to see is that small developers can give away their titles for free and garner ongoing development support by generating advertising revenue, and we've done all the work to make that possible through the work that we're doing in Counter-Strike. That's certainly the hope. Another aspect in addition to broadening monetisation options and funding options, especially for new developers, is the possibility of segmenting your audience. So any time you can give people more pricing options, that's always been a good idea. Some people will prefer it one way and some people will prefer it the other way, but it really requires us - especially as the technology provider that a lot of developers are starting to depend on - to do it first and get it out there, work out the kinks in the system so that they can then use it to trial things themselves.
But do you sympathise with, say, the guy in Germany hosting a CS server who wonders why he should pay to serve your ads? Is there a feeling that they could cut in on that income?
We haven't really thought about that. If they want to talk to us about it then they can. I think in general... there are between 150,000 and 180,000 servers around the world, so I think we've traditionally done a good job of supporting those people and giving them what they need to be excited about running and hosting servers. That's why it's an order of magnitude larger than any other server community for any other group. We're certainly always interested in engaging with any server operator to find out how we can do a better job.
Posted by
Matthew
at
4:08 PM
0
comments
Labels:
Advertising,
Counter-Strike,
Editorial,
Games,
Valve
